อัปเดตกฎระเบียบของวิกิ | แนวปฏิบัติหน้าพูดคุย | อัปเดตแนวปฏิบัติในการเขียน
หีบ
เครื่องมือที่ใช้ขุด |
? |
---|---|
ความต้านทานระเบิด |
2.5 |
ความแข็ง |
2.5 |
ความสว่าง |
? |
ความโปร่งใส |
? |
ติดไฟได้ |
? |
ติดไฟจากลาวา |
? |
{ "title": "หีบ", "rows": [ { "field": "?", "label": "เครื่องมือที่ใช้ขุด" }, { "field": "2.5", "label": "(link to การระเบิด#ความต้านทานระเบิด article, displayed as ความต้านทานระเบิด)" }, { "field": "2.5", "label": "(link to การขุด#รายการบล็อกตามความแข็ง article, displayed as ความแข็ง)" }, { "field": "?", "label": "(link to แสง article, displayed as ความสว่าง)" }, { "field": "?", "label": "(link to ความทึบแสง article, displayed as ความโปร่งใส)" }, { "field": "?", "label": "(link to ความไวไฟ article, displayed as ติดไฟได้)" }, { "field": "?", "label": "ติดไฟจาก(link to ลาวา article, displayed as ลาวา)" } ], "invimages": [ "Chest", "Chest BE" ], "images": [ "Chest.gif", "Double Chest.gif" ] }
อย่าใช้แม่แบบนี้ที่ด้านบนสุดของหน้า กรุณาย้ายประกาศนี้ลงไปในส่วนที่เหมาะสมและใช้
{{แปล|1}}
![]() |
“ |
|
„ |
— Duncan Geere[1] |
กล่อง (อังกฤษ: Chest) เป็นบล็อกที่ใช้ในการเก็บไอเทมหรือบล็อกอื่นๆ
การได้รับ
การเกิดตามธรรมชาติ
Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, igloos, woodland mansions, shipwrecks, ocean ruins, buried treasure spaces, pillager outposts, bastion remnant[กำลังมา: JE 1.16 & BE 1.16.0] and ruined portal[กำลังมา: JE 1.16 & BE 1.16.0]
A minecart with chest, when broken, drops a chest, a minecart, and any contents of the chest. They generate naturally in mineshafts.
ในรุ่น Java, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed. ในรุ่น Bedrock, the loot is determined randomly by the seed, but the slots may be rearranged; for example, a chest at a given location for a given seed could have a single string, a stack of 3 string, and a single bread, but these slots' locations in the chest change if one generates the world multiple times.
การขุด/ทุบ
A chest can be broken using anything, but an axe is the fastest.
บล็อก | ![]() | |
---|---|---|
ความแข็ง | 2.5 | |
เครื่องมือ | ![]() | |
เวลาในการทำลาย (วินาที)[FN 1] | ||
ค่าเริ่มต้น | 3.75 | |
ไม้ | 1.9 | |
หิน | 0.95 | |
เหล็ก | 0.65 | |
เพชร | 0.5 | |
เนเธอไรต์ | 0.45 | |
ทอง | 0.35 |
- ↑ เวลาในที่นี้วัดเป็นหน่วยวินาที โดยใช้เครื่องมือที่ไม่มีมนตร์ใด ๆ และผู้เล่นไม่ติดเอฟเฟกต์ใด ๆ สำหรับข้อมูลเพิ่มเติม ดูที่ การทำลาย § ความเร็ว
การคราฟต์
ส่วนผสม | [ซ่อน]สูตรการคราฟต์ |
---|---|
แผ่นกระดานชนิดใดก็ได้ |
Bonus chest

The bonus chest is a chest with items that act as a starter kit. If the "Bonus Chest" option is set to "ON" in the "More World Options..." ในรุ่น Java or "Game Settings" ในรุ่น Bedrock part of the "Create New World" screen, a single bonus chest is generated in the world. It appears somewhere near the player's initial spawn point, with up to four torches generated around it on adjacent blocks.
The Bonus Chest option is not available in hardcore mode or on servers, thus making the bonus chest unavailable as well.
The bonus chest generates with a semi-random collection of basic items that can help the player survive early on, getting them started at gathering resources, and making the objective of building an initial shelter easier.
หากต้องการเข้าถึงข้อมูลส่วนนี้ให้ไปที่วิกิภาษาอังกฤษแทน
หากต้องการเข้าถึงข้อมูลส่วนนี้ให้ไปที่วิกิภาษาอังกฤษแทน
The bonus chest will not disable achievements and leaderboard updates.
การใช้งาน
A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.[รุ่น Java เท่านั้น] To exit the chest GUI, use the Esc control.
A chest cannot be opened if there is an opaque block above it (ในรุ่น Bedrock, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, bottom half stairs, and transparent full cubes such as glass and ice. Ocelots and cats sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone (players, zombies, skeletons, etc.).
By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the /data
command[รุ่น Java เท่านั้น] (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:'"Bonus Chest!"'}
). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.
ในรุ่น Java, a chest can be "locked" by setting its Lock
tag using the /data
command. If a chest's Lock
tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock
tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}
.
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether Shulker Boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled Shulker Boxes are non-stackable, but each can hold 27 stacks of up to 64 items (excluding other Shulker Boxes), so filling a chest with them increases the maximum by a factor of 27.
Chest Size | Slots | Maximum Number of Items | |
---|---|---|---|
Without Shulker Boxes | With Shulker Boxes | ||
Small | 27 | 1,728 | 46,656 |
Large | 54 | 3,456 | 93,312 |
แพ็กลา, ล่อ, หรือ ลามะ
สามารถเพิ่มกล่องกับลา, ล่อ หรือลามะ โดยกดใช้งานไปยังสัตว์ตัวนั้น ๆ
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.
If shulker boxes are again used, each donkey, mule or strength value 5 llama with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).
พิกลิน
In Java Edition 1.16 and Bedrock Edition 1.16.0[กำลังมา], piglins become hostile toward players who open or mine chests.
ส่วนประกอบในการคราฟต์
ชื่อ | ส่วนผสม | [ซ่อน]สูตรการคราฟต์ |
---|---|---|
กล่องชัลเกอร์ | เปลือกชัลเกอร์ + หีบ |
เชื้อเพลิง
Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.
หีบตริสต์มาส
On December 23–26, chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 23-26 of December.
เสียง
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Block breaking | block.wood.hit
|
subtitles.block.generic.hit
|
Blocks | 0.5 | 0.25 | 16 | |
Block broken | block.wood.break
|
subtitles.block.generic.break
|
Blocks | 0.8 | 1.0 | 16 | |
Block placed | block.wood.place
|
subtitles.block.generic.place
|
Blocks | 0.8 | 1.0 | 16 | |
Footsteps | block.wood.step
|
subtitles.block.generic.footsteps
|
Blocks | 1.0 | 0.15 | 16 | |
No subtitle | block.wood.fall
|
(Plays when fallen on from a height) | Blocks | 0.75 | 0.5 | 16 | |
Chest closes | block.chest.close
|
subtitles.block.chest.close
|
? | ? | ? | 16 | |
Chest locked | block.chest.locked
|
subtitles.block.chest.locked
|
? | ? | ? | 16 | |
Chest opens | block.chest.open
|
subtitles.block.chest.open
|
? | ? | ? | 16 |
ค่าข้อมูล
ID
ข้อผิดพลาด: ไวยากรณ์แม่แบบไม่เหมาะสม โปรดใช้ "edition"ชื่อ | ตัวระบุ | [ซ่อน]คีย์การแปล |
---|---|---|
![]() | chest | ? |
ชื่อ | [ซ่อน]ตัวระบุ |
---|---|
![]() | chest |
ชื่อ | ตัวระบุ | ไอดีตัวเลข | [ซ่อน]คีย์การแปล |
---|---|---|---|
![]() | chest | 54 | ? |
ชื่อ | [ซ่อน]ไอดีในบันทึกเกม |
---|---|
![]() | Chest |
ข้อมูลบล็อก
In Bedrock Edition, chests use the following data values: หีบ/DV
สถานะบล็อก
บล็ฮกเอนทิตี้
A chest has a block entity associated with it that holds additional data about the block.
ความสำเร็จ
[ซ่อน] | |||||||
---|---|---|---|---|---|---|---|
ไอคอน | ความสำเร็จ | คำอธิบายในเกม | ความต้องการที่แท้จริง (ถ้าแตกต่าง) | คะแนนเกมเมอร์ที่ได้รับ | ประเภทถ้วยรางวัล (PS) | ||
PS4 | อื่น ๆ | ||||||
![]() | ![]() | Chestful of Cobblestone{ "anchor": "", "title": "Chestful of Cobblestone", "icon": "", "title": "Chestful of Cobblestone", "description": "Mine 1,728 Cobblestone and place it in a chest. ", "requirements": "A player must mine 1,728 [[cobblestone]] and place 1,728 cobblestone, or 27 stacks, in a [[chest]]. The cobblestone placed in the chest does not have to be the same cobblestone that was mined. ", "gamerscore": "20G ", "trophytype": "Bronze ", "rewards": ""Cobblestone" base " } | Mine 1,728 Cobblestone and place it in a chest. | A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined. | 20G | Bronze | |
![]() | ![]() | Freight Station{ "anchor": "", "title": "Freight Station", "icon": "", "title": "Freight Station", "description": "Use a [[Hopper]] to move an item from a [[Minecart with Chest|Chest Minecart]] to a [[Chest]]. ", "requirements": "Use a Hopper to move an item from a Minecart with Chest or a [[Boat with Chest]] to a Chest. ", "gamerscore": "15G ", "trophytype": "Bronze ", "rewards": "" } | Use a Hopper to move an item from a Chest Minecart to a Chest. | Use a Hopper to move an item from a Minecart with Chest or a Boat with Chest to a Chest. | 15G | Bronze | |
![]() | ![]() | Smelt Everything!{ "anchor": "", "title": "Smelt Everything!", "icon": "", "title": "Smelt Everything!", "description": "Connect 3 Chests to a single [[Furnace]] using 3 [[Hoppers]]. ", "requirements": "Be within the range of three chests connected to a Furnace with 3 Hoppers. ", "gamerscore": "15G ", "trophytype": "Bronze ", "rewards": "" } | Connect 3 Chests to a single Furnace using 3 Hoppers. | Be within the range of three chests connected to a Furnace with 3 Hoppers. | 15G | Bronze |
ความก้าวหน้า
ไอคอน | ความก้าวหน้า | คำอธิบายในเกม | ก่อนหน้านี้ | ความต้องการที่แท้จริง (ถ้าแตกต่าง) | [ซ่อน] ตำแหน่งทรัพยากร |
---|---|---|---|---|---|
![]() ![]() | War Pigs [กำลังมา: JE 1.16] | Loot a chest in a Bastion Remnant | Those Were the Days | Open a chest in a bastion remnant. | nether/loot_bastion
{"anchor": "", "title": "War Pigs", "icon": "Chest ", "icon-style": "plain", "title": "War Pigs", "description": "Loot a chest in a Bastion Remnant ", "parent": "Those Were the Days ", "requirements": "Open a chest in a [[bastion remnant]]. ", "resourcelocation": "nether/loot_bastion ", "rewards": "— " } |
History
indev | |||||
---|---|---|---|---|---|
0.31 | January 24, 2010 | ไฟล์:Chest Revision 1.png ไฟล์:Double Chest Revision 1.png Added chests.
{"type": "indev", "version": "0.31", "snap": "January 24, 2010", "content": "(link to File:Chest Revision 1.png article, displayed as 32px) (link to File:Double Chest Revision 1.png article, displayed as 52px) Added chests."} | |||
Chests are considered a solid block.
{"type": "indev", "version": "0.31", "snap": "January 24, 2010", "content": "Chests are considered a solid (link to block article, displayed as block)."} | |||||
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
{"type": "indev", "version": "0.31", "snap": "January 24, 2010", "content": "The front of the chest (with the latch) faces away from any adjacent solid (link to block article, displayed as blocks), or faces west if placed independent of other blocks."} | |||||
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.
{"type": "indev", "version": "0.31", "snap": "January 24, 2010", "content": "If a chest is placed next to a large chest, it attempts to \"connect\" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the (link to player article, displayed as player) attempts to open a chest connected on all four sides, the game freezes and the client crashes."} | |||||
January 30, 2010 | Chests can now be crafted.
{"type": "indev", "version": "0.31", "snap": "January 30, 2010", "content": "Chests can now be (link to crafting article, displayed as crafted)."} | ||||
alpha | |||||
v1.0.14 | Chests are now used to craft minecarts with chests.
{"type": "alpha", "version": "v1.0.14", "content": "Chests are now used to craft (link to minecarts with chests article, displayed as minecarts with chests)."} | ||||
beta | |||||
1.1_02 | The chest's placement has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
{"type": "beta", "version": "1.1_02", "content": "The chest's placement has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a (link to fluid article, displayed as fluid)."} | ||||
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.
{"type": "beta", "version": "1.1_02", "content": "The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen."} | |||||
1.5 | Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
{"type": "beta", "version": "1.5", "content": "Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner."} | ||||
1.8 | Pre-release | ![]() {"type": "beta", "version": "1.8", "snap": "Pre-release", "content": "(link to File:Chest.gif article, displayed as 40px) (link to File:Double Chest.gif article, displayed as 52px) Added an opening and closing animation with a new chest model."} | |||
The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based on terrain.png and for the locked chest texture.
{"type": "beta", "version": "1.8", "snap": "Pre-release", "content": "The chest's texture is no longer in the terrain.png file. Instead, it is in the folder \"item\" under \"chest.png\" and \"chestlarge.png\", with the former being a chest on its own and the latter being the large chest. However, prior to (link to 12w21a article, displayed as 12w21a), the chest particles were still based on terrain.png and for the (link to locked chest article, displayed as locked chest) texture."} | |||||
Chests are now tile entities, which means they no longer show the block breaking animation and are also now slightly smaller than they were before.
{"type": "beta", "version": "1.8", "snap": "Pre-release", "content": "Chests are now tile (link to entity article, displayed as entities), which means they no longer show the (link to digging article, displayed as block breaking) animation and are also now slightly smaller than they were before."} | |||||
Chests now change the direction they face based on the viewpoint of the player.
{"type": "beta", "version": "1.8", "snap": "Pre-release", "content": "Chests now change the direction they face based on the viewpoint of the (link to player article, displayed as player)."} | |||||
Chests can now be found in abandoned mineshafts and strongholds.
{"type": "beta", "version": "1.8", "snap": "Pre-release", "content": "Chests can now be found in (link to abandoned mineshaft article, displayed as abandoned mineshafts) and (link to stronghold article, displayed as strongholds)."} | |||||
Sound Update | The chest's opening and closing sounds have been changed.
{"type": "beta", "version": "Sound Update", "content": "The chest's opening and closing (link to sound article, displayed as sounds) have been changed."} | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The opening and closing sound effects of the chest have been removed (it used the same sounds as the door).
{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease", "content": "The opening and closing (link to sound article, displayed as sound) effects of the chest have been removed (it used the same sounds as the (link to door article, displayed as door))."} | |||
1.1 | 12w01a | Chests can now be found in NPC villages.
{"type": "java", "version": "1.1", "snap": "12w01a", "content": "Chests can now be found in (link to villager article, displayed as NPC) (link to village article, displayed as villages)."} | |||
1.2.4 | release | Cats now try to sit on chests, making them unopenable.
{"type": "java", "version": "1.2.4", "snap": "release", "content": "(link to Cat article, displayed as Cats) now try to sit on chests, making them unopenable."} | |||
1.3.1 | 12w16a | The 'bonus chest' option has now added to the Options menu.
{"type": "java", "version": "1.3.1", "snap": "12w16a", "content": "The 'bonus chest' option has now added to the (link to Options article, displayed as Options) menu."} | |||
12w21a | Chest particles are no longer based on terrain.png and for the locked chest texture.
{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Chest (link to particles article, displayed as particles) are no longer based on terrain.png and for the locked chest texture."} | ||||
Chests can now be found in desert temples.
{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Chests can now be found in (link to desert temple article, displayed as desert temples)."} | |||||
12w22a | Chests can now be found in jungle temples.
{"type": "java", "version": "1.3.1", "snap": "12w22a", "content": "Chests can now be found in (link to jungle temple article, displayed as jungle temples)."} | ||||
1.4.4 | pre | Chests now have a smaller hitbox.
{"type": "java", "version": "1.4.4", "snap": "pre", "content": "Chests now have a smaller hitbox."} | |||
1.4.6 | 12w50a | ![]() {"type": "java", "version": "1.4.6", "snap": "12w50a", "content": "(link to File:Xmas Chest.gif article, displayed as 32px) (link to File:Xmas Double Chest.gif article, displayed as 52px) Added alternate chest textures into the game files. They are for a future \"(link to wikipedia:Christmas article, displayed as Christmas) chest\" (link to Easter eggs#Christmas article, displayed as easter egg)."} | |||
12w50b | The server/client desync of chests has been fixed.
{"type": "java", "version": "1.4.6", "snap": "12w50b", "content": "The server/client desync of chests has been fixed."} | ||||
1.5 | 13w01a | Chests can now be used to craft a hopper and a trapped chest.
{"type": "java", "version": "1.5", "snap": "13w01a", "content": "Chests can now be used to (link to crafting article, displayed as craft) a (link to hopper article, displayed as hopper) and a (link to trapped chest article, displayed as trapped chest)."} | |||
Chests can now be used in conjunction with hoppers.
{"type": "java", "version": "1.5", "snap": "13w01a", "content": "Chests can now be used in conjunction with (link to hopper article, displayed as hoppers)."} | |||||
13w02a | Chests no longer generate naturally in mineshafts.
{"type": "java", "version": "1.5", "snap": "13w02a", "content": "Chests no longer generate naturally in (link to mineshaft article, displayed as mineshafts)."} | ||||
1.6.1 | 13w18a | Chests are now found in nether fortresses.
{"type": "java", "version": "1.6.1", "snap": "13w18a", "content": "Chests are now found in (link to nether fortress article, displayed as nether fortresses)."} | |||
13w19a | Chests can now be put on donkeys and mules.
{"type": "java", "version": "1.6.1", "snap": "13w19a", "content": "Chests can now be put on (link to donkey article, displayed as donkeys) and (link to mule article, displayed as mules)."} | ||||
1.8 | 14w02a | Chests can now have a NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for.
{"type": "java", "version": "1.8", "snap": "14w02a", "content": "Chests can now have a NBT (link to tag article, displayed as tag) added enabling a (link to locked chest article, displayed as locked chest). They can be opened only if the (link to player article, displayed as player) is holding the (link to item article, displayed as item) the chest is set for."} | |||
14w29a | Chests now display the cracking animation.
{"type": "java", "version": "1.8", "snap": "14w29a", "content": "Chests now display the cracking animation."} | ||||
1.9 | 15w31a | Chests now naturally generate in end cities.
{"type": "java", "version": "1.9", "snap": "15w31a", "content": "Chests now naturally generate in (link to end city article, displayed as end cities)."} | |||
Chests now have their item model rotated, to have the front face in view of the player.
{"type": "java", "version": "1.9", "snap": "15w31a", "content": "Chests now have their (link to item article, displayed as item) model rotated, to have the front face in view of the (link to player article, displayed as player)."} | |||||
15w43a | A chest now generates within igloo basements.
{"type": "java", "version": "1.9", "snap": "15w43a", "content": "A chest now generates within (link to igloo article, displayed as igloo) basements."} | ||||
Loot tables have been added; chests can now use loot tables.
{"type": "java", "version": "1.9", "snap": "15w43a", "content": "(link to Loot table article, displayed as Loot tables) have been added; chests can now use loot tables."} | |||||
All chests generated with the world now make use of loot tables.
{"type": "java", "version": "1.9", "snap": "15w43a", "content": "All chests generated with the world now make use of loot tables."} | |||||
The chests opening and closing sounds has been changed.
{"type": "java", "version": "1.9", "snap": "15w43a", "content": "The chests opening and closing (link to sound article, displayed as sounds) has been changed."} | |||||
15w44a | Bonus chest loot has been changed.
{"type": "java", "version": "1.9", "snap": "15w44a", "content": "Bonus chest loot has been changed."} | ||||
Raw salmon is now possible to find in bonus chests.
{"type": "java", "version": "1.9", "snap": "15w44a", "content": "(link to Raw salmon article, displayed as Raw salmon) is now possible to find in bonus chests."} | |||||
The average supply of sticks and planks have been nearly doubled in bonus chests.
{"type": "java", "version": "1.9", "snap": "15w44a", "content": "The average supply of (link to stick article, displayed as sticks) and (link to planks article, displayed as planks) have been nearly doubled in bonus chests."} | |||||
The average supply of logs have been decreased, and that of stone tools have been nearly halved in bonus chests.
{"type": "java", "version": "1.9", "snap": "15w44a", "content": "The average supply of (link to log article, displayed as logs) have been decreased, and that of stone (link to tool article, displayed as tools) have been nearly halved in bonus chests."} | |||||
1.9.1 | pre1 | A hopper can now push into and pull items from a blocked chest.
{"type": "java", "version": "1.9.1", "snap": "pre1", "content": "A (link to hopper article, displayed as hopper) can now push into and pull (link to item article, displayed as items) from a blocked chest."} | |||
1.11 | 16w39a | Chests now generate in woodland mansions.
{"type": "java", "version": "1.11", "snap": "16w39a", "content": "Chests now generate in (link to woodland mansion article, displayed as woodland mansions)."} | |||
Chests are now used to craft shulker boxes.
{"type": "java", "version": "1.11", "snap": "16w39a", "content": "Chests are now used to craft (link to shulker box article, displayed as shulker boxes)."} | |||||
1.13 | 17w47a | Chests and trapped chests can now be put directly next to their double variants, instead of requiring one block between them.
{"type": "java", "version": "1.13", "snap": "17w47a", "content": "Chests and (link to trapped chest article, displayed as trapped chests) can now be put directly next to their double variants, instead of requiring one (link to block article, displayed as block) between them."} | |||
Crouching while placing the chest now makes it try to connect to the clicked block.
{"type": "java", "version": "1.13", "snap": "17w47a", "content": "Crouching while placing the chest now makes it try to connect to the clicked block."} | |||||
Prior to The Flattening, this block's numeral ID was 54.
{"type": "java", "version": "1.13", "snap": "17w47a", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), this (link to block article, displayed as block)'s numeral ID was 54."} | |||||
18w09a | Chests now generate in underwater ruins.
{"type": "java", "version": "1.13", "snap": "18w09a", "content": "Chests now generate in (link to underwater ruins article, displayed as underwater ruins)."} | ||||
18w10a | Chests now generate as buried treasure structures.
{"type": "java", "version": "1.13", "snap": "18w10a", "content": "Chests now generate as (link to buried treasure article, displayed as buried treasure) structures."} | ||||
18w10c | Water can now be placed on the same block as chests.
{"type": "java", "version": "1.13", "snap": "18w10c", "content": "(link to Water article, displayed as Water) can now be placed on the same (link to block article, displayed as block) as chests."} | ||||
18w11a | Chests can now be found in shipwrecks.
{"type": "java", "version": "1.13", "snap": "18w11a", "content": "Chests can now be found in (link to shipwreck article, displayed as shipwrecks)."} | ||||
1.15 | 19w39a | The chest texture layout has been changed. The layout has been changed from ![]() ![]() {"type": "java", "version": "1.15", "snap": "19w39a", "content": "The chest texture layout has been changed. The layout has been changed from (link to File:Chest texture layout old.gif article, displayed as 64px) to (link to File:Chest texture layout.gif article, displayed as 64px)."} | |||
Before this point, chests with one half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still only one displays an opening/closing animation.
{"type": "java", "version": "1.15", "snap": "?", "content": "Before this point, chests with one half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still only one displays an opening/closing animation."} | |||||
Upcoming Java Edition | |||||
1.16 | 20w07a | Added piglins, which turn hostile to players opening chests.
{"type": "java upcoming", "version": "1.16", "snap": "20w07a", "content": "Added (link to piglin article, displayed as piglins), which turn hostile to players opening chests."} | |||
20w15a | Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules.
{"type": "java upcoming", "version": "1.16", "snap": "20w15a", "content": "Chests placed in a dispenser can now be put on tamed (link to llama article, displayed as llamas), (link to donkey article, displayed as donkeys) and (link to mule article, displayed as mules)."} | ||||
20w16a | Chests now generate as part of bastion remnants and ruined portals.
{"type": "java upcoming", "version": "1.16", "snap": "20w16a", "content": "Chests now generate as part of (link to bastion remnants article, displayed as bastion remnants) and (link to ruined portal article, displayed as ruined portals)."} | ||||
Pocket Edition Alpha | |||||
0.4.0 | ไฟล์:Chest BE Revision 1.png Added chests, but only single chests.
{"type": "pocket Alpha", "version": "0.4.0", "content": "(link to File:Chest BE Revision 1.png article, displayed as 32px) Added chests, but only single chests."} | ||||
0.7.3 | ไฟล์:Chest Revision 1.png The texture of chests has been changed.
{"type": "pocket Alpha", "version": "0.7.3", "content": "(link to File:Chest Revision 1.png article, displayed as 32px) The texture of chests has been changed."} | ||||
ไฟล์:Double Chest Revision 1.png Added large chests.
{"type": "pocket Alpha", "version": "0.7.3", "content": "(link to File:Double Chest Revision 1.png article, displayed as 52px) Added large chests."} | |||||
Added an animation and sound for chests.
{"type": "pocket Alpha", "version": "0.7.3", "content": "Added an animation and (link to sound article, displayed as sound) for chests."} | |||||
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
{"type": "pocket Alpha", "version": "0.7.3", "content": "Chests can now be placed adjacent to large chests or other chests facing in a different direction."} | |||||
0.8.0 | ![]() {"type": "pocket Alpha", "version": "0.8.0", "snap": "?", "content": "(link to File:Chest.gif article, displayed as 40px) (link to File:Double Chest.gif article, displayed as 52px) The textures of chests have been changed to look more like (link to Java Edition article, displayed as Java) and (link to Legacy Console Edition article, displayed as Console) editions. The texture of chests is no longer in the terrain-atlas.tga file."} | ||||
0.9.0 | build 1 | Chests now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
{"type": "pocket Alpha", "version": "0.9.0", "snap": "build 1", "content": "Chests now naturally generate in (link to abandoned mineshaft article, displayed as abandoned mineshafts), (link to village article, displayed as villages), (link to stronghold article, displayed as strongholds) and (link to dungeon article, displayed as dungeons)."} | |||
Added smooth lighting to chests.
{"type": "pocket Alpha", "version": "0.9.0", "snap": "build 1", "content": "Added smooth (link to light article, displayed as lighting) to chests."} | |||||
0.10.0 | build 1 | Chests now have a selection overlay.
{"type": "pocket Alpha", "version": "0.10.0", "snap": "build 1", "content": "Chests now have a selection overlay."} | |||
0.12.1 | build 1 | Cats now try to sit on chests, making them unopenable.
{"type": "pocket Alpha", "version": "0.12.1", "snap": "build 1", "content": "(link to Cat article, displayed as Cats) now try to sit on chests, making them unopenable."} | |||
Chests now naturally generate in nether fortresses.
{"type": "pocket Alpha", "version": "0.12.1", "snap": "build 1", "content": "Chests now naturally generate in (link to nether fortress article, displayed as nether fortresses)."} | |||||
0.13.0 | build 1 | Chests are now used to craft trapped chests.
{"type": "pocket Alpha", "version": "0.13.0", "snap": "build 1", "content": "Chests are now used to craft (link to trapped chest article, displayed as trapped chests)."} | |||
Chests now naturally generate in desert temples.
{"type": "pocket Alpha", "version": "0.13.0", "snap": "build 1", "content": "Chests now naturally generate in (link to desert temple article, displayed as desert temples)."} | |||||
0.14.0 | build 1 | Chests are now used to craft hoppers and minecarts with chests.
{"type": "pocket Alpha", "version": "0.14.0", "snap": "build 1", "content": "Chests are now used to craft (link to hopper article, displayed as hoppers) and (link to minecarts with chests article, displayed as minecarts with chests)."} | |||
0.15.0 | build 1 | Chests can now be put on donkeys and mules.
{"type": "pocket Alpha", "version": "0.15.0", "snap": "build 1", "content": "Chests can now be put on (link to donkey article, displayed as donkeys) and (link to mule article, displayed as mules)."} | |||
Pistons and sticky pistons can now move chests.
{"type": "pocket Alpha", "version": "0.15.0", "snap": "build 1", "content": "(link to Piston article, displayed as Pistons) and (link to sticky piston article, displayed as sticky pistons) can now move chests."} | |||||
Chests now naturally generate in jungle temples.
{"type": "pocket Alpha", "version": "0.15.0", "snap": "build 1", "content": "Chests now naturally generate in (link to jungle temple article, displayed as jungle temples)."} | |||||
0.16.0 | build 1 | Custom names in chests no longer appear in GUI.
{"type": "pocket Alpha", "version": "0.16.0", "snap": "build 1", "content": "Custom names in chests no longer appear in GUI."} | |||
0.16.2 | A chest containing farming loot can now naturally generate in large houses in villages.
{"type": "pocket Alpha", "version": "0.16.2", "content": "A chest containing (link to farming article, displayed as farming) loot can now naturally generate in large houses in (link to village article, displayed as villages)."} | ||||
รุ่น Pocket | |||||
1.0.0 | alpha 0.17.0.1 | Chests can now generate in end cities and igloos.
{"type": "pocket", "version": "1.0.0", "snap": "alpha 0.17.0.1", "content": "Chests can now generate in (link to end city article, displayed as end cities) and (link to igloo article, displayed as igloos)."} | |||
1.1.0 | alpha 1.1.0.0 | Chests now generate in woodland mansions.
{"type": "pocket", "version": "1.1.0", "snap": "alpha 1.1.0.0", "content": "Chests now generate in (link to woodland mansion article, displayed as woodland mansions)."} | |||
Chests are now used to craft shulker boxes.
{"type": "pocket", "version": "1.1.0", "snap": "alpha 1.1.0.0", "content": "Chests are now used to craft (link to shulker box article, displayed as shulker boxes)."} | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Added the Bonus Chest option, which can be toggled in World Options.
{"type": "bedrock", "version": "1.2.0", "snap": "beta 1.2.0.2", "content": "Added the Bonus Chest option, which can be toggled in World Options."} | |||
1.4.0 | beta 1.2.14.2 | Chests can now naturally generate in shipwrecks.
{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.14.2", "content": "Chests can now naturally generate in (link to shipwreck article, displayed as shipwrecks)."} | |||
Chests now generate as buried treasure structures.
{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.14.2", "content": "Chests now generate as (link to buried treasure article, displayed as buried treasure) structures."} | |||||
beta 1.2.20.1 | Chests now naturally generate in underwater ruins.
{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.20.1", "content": "Chests now naturally generate in (link to underwater ruin article, displayed as underwater ruins)."} | ||||
1.10.0 | beta 1.10.0.3 | Chests are now found in pillager outposts.
{"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "Chests are now found in (link to pillager outpost article, displayed as pillager outposts)."} | |||
Upcoming Bedrock Edition | |||||
1.16.0 | beta 1.16.0.51 | Added piglins, which turn hostile to players opening chests.
{"type": "bedrock upcoming", "version": "1.16.0", "snap": "beta 1.16.0.51", "content": "Added (link to piglin article, displayed as piglins), which turn hostile to players opening chests."} | |||
beta 1.16.0.57 | Chests now generate as part of bastion remnants and ruined portals.
{"type": "bedrock upcoming", "version": "1.16.0", "snap": "beta 1.16.0.57", "content": "Chests now generate as part of (link to bastion remnants article, displayed as bastion remnants) and (link to ruined portal article, displayed as ruined portals)."} | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | ไฟล์:Chest Revision 1.png ไฟล์:Double Chest Revision 1.png Added chests.
{"type": "console", "xbox": "TU1", "xbone": "CU1", "ps": "1.0", "wiiu": "Patch 1", "switch": "", "content": "(link to File:Chest Revision 1.png article, displayed as 32px) (link to File:Double Chest Revision 1.png article, displayed as 52px) Added chests."} | |
TU5 | ![]() {"type": "console", "xbox": "TU5", "xbone": "", "ps": "", "wiiu": "", "switch": "", "content": "(link to File:Chest.gif article, displayed as 40px) (link to File:Double Chest.gif article, displayed as 52px) The chest (link to model article, displayed as model) has been with a 3D lock, along with opening and closing animations."} | ||||
TU12 | Cats now try to sit on chests, making them unopenable.
{"type": "console", "xbox": "TU12", "xbone": "", "ps": "", "wiiu": "", "switch": "", "content": "(link to Cat article, displayed as Cats) now try to sit on chests, making them unopenable."} | ||||
TU14 | 1.04 | The 'bonus chest' option has been added to the Options menu.
{"type": "console", "xbox": "TU14", "xbone": "", "ps": "1.04", "wiiu": "", "switch": "", "content": "The 'bonus chest' option has been added to the (link to Options article, displayed as Options) menu."} | |||
Chest particles are no longer based on terrain.png and for the locked chest texture.
{"type": "console", "xbox": "TU14", "xbone": "", "ps": "1.04", "wiiu": "", "switch": "", "content": "Chest (link to particles article, displayed as particles) are no longer based on terrain.png and for the locked chest texture."} | |||||
Chests can now be found in desert temples.
{"type": "console", "version": "The 'bonus chest' option has been added to the [[Options]] menu.", "content": "Chests can now be found in (link to desert temple article, displayed as desert temples)."} | |||||
Chests can now be found in jungle temples.
{"type": "console", "version": "The 'bonus chest' option has been added to the [[Options]] menu.", "content": "Chests can now be found in (link to jungle temple article, displayed as jungle temples)."} | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() {"type": "new3ds", "version": "0.1.0", "content": "(link to File:Chest.gif article, displayed as 40px) (link to File:Double Chest.gif article, displayed as 52px) Added chests."} |
ปัญหา
ปัญหาเกี่ยวกับ "หีบ" ได้รับการดูแลในระบบติดตามบั๊ก โดยสามารถรายงานปัญหาและดูความคืบหน้าได้ที่นี่
เกร็ดความรู้
- กล่องแสดงผลเป็นบล็อกเต็มเมื่ออยู่ในช่องเก็บของ แต่ไม่เมื่อวาง[รุ่น Bedrock เท่านั้น][2]
- Aside from air and bedrock, chests are the only block in Minecraft that can generate in the Overworld, the Nether, and the End.
แกลเลอรี


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First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.
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A screenshot of a chest opening and closing.
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The chests in the Pocket edition before 0.7.3, it is slightly smaller than chests in older versions of Java edition.
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สามารถวางกล่องติดกัน
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ชื่อกล่องแบบกำหนดเองที่ทำได้โดยใช้การตั้งชื่อในทั่งหรือคำสั่ง
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ภาพหน้าจอของกล่องในช่วงคริสต์มาส
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กล่องในรุ่น pocket
ดูเพิ่ม
- กล่องล็อก (เรื่องตลกของ April Fools ที่ไม่ได้อยู่ในเกมอีกต่อไป)